How to Build a Unity Door System Without Trigger Chaos
A practical state-machine architecture for reliable door interactions in Unity game projects.
Youtuber @CodeWithWilliamJiamin's Website
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A practical state-machine architecture for reliable door interactions in Unity game projects.
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Unity 3D Game Dev Day 7: Why sometimes make bridge using the terrain brush make a huge hole to the bottom? Sometimes when we…
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Unity 3D Game Dev Day 6: Quick Mobile Migration of Our Game. I just use my other project's joystick code and make it on…
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Unity 3D Game Dev Day 5: Why use _ in variable? class ExampleClass { int count; public void UpdateOurCount(int count) { this.count = count;…
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Unity 3D Game Dev Day 4: How to make a score system using onCollisionenter and make it show on the canvas? using System.Collections; using…
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Unity 3D Game Dev Day 3:how to use onCollisionEnter to change the material of the object,how to change using serilizedfiled to have multiple material…
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Unity 3D Game Dev Day 2: Collider and Rigidbody Collider can serve as trigger or , as the name suggest, collider. But in order…
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Unity 3D Game Dev Day 1: Intro There is a quick demo of player control using Unity's old Input system: using System.Collections; using System.Collections.Generic;…
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GameDevBootCamp1 Intro “Alright guys, I’m excited to announce a new boot camp that I’ve created for you – the Game Development Boot Camp. It’s…