Android Day 9 How to make customised Preview?
Android Day 9 How to make customised Preview? Realy simple, just comment the default preview and add our own , but add @Preview(showBackground =…
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• 1 min read
Android Day 9 How to make customised Preview? Realy simple, just comment the default preview and add our own , but add @Preview(showBackground =…
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Android Day 8 How to get user Input? Well , let me demostrate some of the user input, you can use all sorts of…
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Android Day 7 Why calling Greeting multiple times don't work? As someone who is new to composable, they may encounter some problem like this:…
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Android Day 6 Make an offline kotlin playground If you want to practice kotlin with out android app running. You can do that in…
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Unity 3D Game Dev Day 7: Why sometimes make bridge using the terrain brush make a huge hole to the bottom? Sometimes when we…
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Unity 3D Game Dev Day 6: Quick Mobile Migration of Our Game. I just use my other project's joystick code and make it on…
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Unity 3D Game Dev Day 5: Why use _ in variable? class ExampleClass { int count; public void UpdateOurCount(int count) { this.count = count;…
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Unity 3D Game Dev Day 4: How to make a score system using onCollisionenter and make it show on the canvas? using System.Collections; using…
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Unity 3D Game Dev Day 3:how to use onCollisionEnter to change the material of the object,how to change using serilizedfiled to have multiple material…
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Android Day 5 Make Animation package com.williamjiamin.greetingsfromwilliam import android.os.Bundle import androidx.activity.ComponentActivity import androidx.activity.compose.setContent import androidx.compose.animation.core.Spring import androidx.compose.animation.core.animateDpAsState import androidx.compose.animation.core.spring import androidx.compose.foundation.layout.Arrangement import androidx.compose.foundation.layout.Column import…
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Unity 3D Game Dev Day 2: Collider and Rigidbody Collider can serve as trigger or , as the name suggest, collider. But in order…
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Unity 3D Game Dev Day 1: Intro There is a quick demo of player control using Unity's old Input system: using System.Collections; using System.Collections.Generic;…