Unity 3D Game Dev Day 1: Intro

There is a quick demo of player control using Unity's old Input system:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class OriginalPos : MonoBehaviour
{
    [SerializeField] float xInput = 0f;
    [SerializeField] float yInput = 0f;
    [SerializeField] float zInput = 0f;

    // Start is called before the first frame update
    void Start()
    {
        // transform.position = new Vector3(-50,2,-10);

    }

    // Update is called once per frame
    void Update()
    {

        float xInput = Input.GetAxis("Horizontal") * Time.deltaTime * 10f;
        float zInput = Input.GetAxis("Vertical") * Time.deltaTime * 10f;

        transform.Translate(xInput, yInput, zInput);
    }
}

image-20240122183215324

Attach the code to the Capsule can make it our player .