Here are some points he made:
- Sell hardware accessories, since developers might have the budget for those. But with the current economic downturn, even hardware might not sell.
- Courses can only be sold to the mid to lower-skilled developers. The more skilled ones would scoff, thinking, "Seriously? You're teaching this?"
- Developers don’t realize how valuable their time is. They would rather spend days tweaking a tool than saving time, as the sense of achievement matters more to them.
- This group is extremely rational. Emotional appeals don’t work on them, making it hard to tap into that for sales.
- They are incredibly critical. Unless you create something groundbreaking, they’ll just find a free version on GitHub and point it out.
Do you guys think he understands developers?